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Teoria, Sitios informacion sobre Simulación
- Computer Simulation Concepts
- ACM Transaccions on Modeling and Computer Simulation
- Systems Simulation: The Shortest Path from Learning to Applications
- The Society For Computer Simulation International
- SimCentral | The Source for Modeling and Simulation Information
- ERCOFTAC Home Page
Tecnicas diseño simulacion tiempo real, Juegos
- The Art of Computer Game Design
- Journal of computer game design
- Game studies. Issue 1, 2001.
Tipos de Simulacion
Inteligencia y Vida Artificial
- EyeOnAI.net
- AI on the Web
- The Game AI Page: Building Artificial Intelligence into Games
- Centre for Artificial Intelligence and Robotics
- AI, Cognitive Science& Robotics
- Artificial Life
- Simulador de Carreras de Carros Roboticos (RARS), IA - Simulación Fisica
- GNU Robots - program a little robot
- It's 2001. Where Is HAL?
Teoria de juegos
- Game Theory Net
- Ludology.org / Videogame Theory
- Game theory Basics
- Prisoner's Dilemma
Simulaciones Comportamentales
- Boids (Flocks, Herds, and Schools: a Distributed Behavioral Model)
- Robert's 3D Boids Final Year Project
- Command Forces Simulation (CFOR)
- DMSO Home Page
Simulacion Numerica
- gsl
- FFTW Home Page
- "The Chaos Experience"
- Chaos & Fractals
- The Blitz++ Numerical Library Project Home Page
- Numerical Recipes Home Page
- Numerical Recipes in C
- Fast Fourier Transform
- C-XSC++ Library
Numeros Aleatorios - Tecnicas Monte-Carlo
- MONTE-CARLO TECHNIQUES
- 1.2.7 Random number generation
- Random Number Generation,Taygeta Scientific Inc.
- Brent Petersen - Links to Pseudo-random Numbers Generation Information
- Chaos Theory
Modelaje Fisico
- An Introduction to Physically Based Modeling
- Andy Witkin's Gallery
- Colisiones, Particulas, Cinematica
- Collision Detection
- ColDet - Free 3D Collision Detection Library
- A Particle System for the Direct Synthesis of Landscapes and Textures
- Computing Polyhedral Mass Properties
- COMP258(Modeling and Physically-Based Simulation): HOME PAGE
- AERO - Animation Editor for Realistic Object movements
- Physics Model Editor Home Page
- Bretton Wade (Physically Based Simulation)
- Dynamical systems: Simulation and visualization
- FooBillard - Project Page
- BillardGL
- The penguin Machine (The incredible machine clone)
- Science Gems
- Contemporary College Physics Simulation Library
- Computer Based Modelling and Simulation
- SimHQ
Multiusuario - Multiproceso - Juegos de Rol -MUD (Multi User Dungeons)
- An Introduccion to Network Game Programming with libnet
- MPI/PVM home pages
- Fundamentals Of Multithreading - SystemLogic.net
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- Simming Home Page
- RPG Hoard
- D20 (Dungeons & Dragons/Starwars/etc) basic ruleset download (open game license)
- WFRP Character Sheets
- The MUD Connector
- Welcome to REALMS NETWORK
- Abaddon multi-user roleplaying game
- Online Graphical Games
- Multiplayer Dot Com [Adventure/Roleplaying]
Manejo del tiempo, eventos
- Priority Queues, Events, and Tournament Trees
- Priority Queues
- Implementing Priority Queues Lab
- Handling Timing Constraints with Virtual Timers (Position Paper)
- Parallel Programming - Basic Theory
- Introduction to real time concepts
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