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Uniandes

Simulación y Animación Tiempo Real



Junio-Julio 2002          Profesor:  Daniel Barrero, Ph.D.







  Noticias
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  Talleres -
  Documentos
  Simulación
    Teoria
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    Tipos
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Simulación


top Teoria, Sitios informacion sobre Simulación
Computer Simulation Concepts
ACM Transaccions on Modeling and Computer Simulation
Systems Simulation: The Shortest Path from Learning to Applications
The Society For Computer Simulation International
SimCentral | The Source for Modeling and Simulation Information
ERCOFTAC Home Page
top Tecnicas diseño simulacion tiempo real, Juegos
The Art of Computer Game Design
Journal of computer game design
Game studies. Issue 1, 2001.
top Tipos de Simulacion
Inteligencia y Vida Artificial
EyeOnAI.net
AI on the Web
The Game AI Page: Building Artificial Intelligence into Games
Centre for Artificial Intelligence and Robotics
AI, Cognitive Science& Robotics
Artificial Life
Simulador de Carreras de Carros Roboticos (RARS), IA - Simulación Fisica
GNU Robots - program a little robot
It's 2001. Where Is HAL?
Teoria de juegos
Game Theory Net
Ludology.org / Videogame Theory
Game theory Basics
Prisoner's Dilemma
Simulaciones Comportamentales
Boids (Flocks, Herds, and Schools: a Distributed Behavioral Model)
Robert's 3D Boids Final Year Project
Command Forces Simulation (CFOR)
DMSO Home Page
Simulacion Numerica
gsl
FFTW Home Page
"The Chaos Experience"
Chaos & Fractals
The Blitz++ Numerical Library Project Home Page
Numerical Recipes Home Page
Numerical Recipes in C
Fast Fourier Transform
C-XSC++ Library
Numeros Aleatorios - Tecnicas Monte-Carlo
MONTE-CARLO TECHNIQUES
1.2.7 Random number generation
Random Number Generation,Taygeta Scientific Inc.
Brent Petersen - Links to Pseudo-random Numbers Generation Information
Chaos Theory
Modelaje Fisico
An Introduction to Physically Based Modeling
Andy Witkin's Gallery
Colisiones, Particulas, Cinematica
Collision Detection
ColDet - Free 3D Collision Detection Library
A Particle System for the Direct Synthesis of Landscapes and Textures
Computing Polyhedral Mass Properties
COMP258(Modeling and Physically-Based Simulation): HOME PAGE
AERO - Animation Editor for Realistic Object movements
Physics Model Editor Home Page
Bretton Wade (Physically Based Simulation)
Dynamical systems: Simulation and visualization
FooBillard - Project Page
BillardGL
The penguin Machine (The incredible machine clone)
Science Gems
Contemporary College Physics Simulation Library
Computer Based Modelling and Simulation
SimHQ
Multiusuario - Multiproceso - Juegos de Rol -MUD (Multi User Dungeons)
An Introduccion to Network Game Programming with libnet
MPI/PVM home pages
Fundamentals Of Multithreading - SystemLogic.net

Simming Home Page
RPG Hoard
D20 (Dungeons & Dragons/Starwars/etc) basic ruleset download (open game license)
WFRP Character Sheets
The MUD Connector
Welcome to REALMS NETWORK
Abaddon multi-user roleplaying game
Online Graphical Games
Multiplayer Dot Com [Adventure/Roleplaying]
top Manejo del tiempo, eventos
Priority Queues, Events, and Tournament Trees
Priority Queues
Implementing Priority Queues Lab
Handling Timing Constraints with Virtual Timers (Position Paper)
Parallel Programming - Basic Theory
Introduction to real time concepts